The course starts with Maya Foundation. Maya fundamentals give students an overall understanding of Maya workflow.
Assignments are given to make students familiar with Maya's user interface and basic tools. Asset Development - Organic and inorganic modelling – nurbs, poly and subdivision modelling, shading, texturing, blend shapes, rigging - character and bones setup, inverse kinematics.
Maya Animation – Staging, blocking process. It makes students familiar with Maya's powerful animation tools, develops an understanding of timing, acting for animation, key framing techniques, simple character animation, animation processes and production workflow.
Maya Lighting and Paint Effects – Tap into Maya's powerful shading network, lighting concepts, interactive photorealistic rendering, mental ray, paint effects and particles.
Maya Unlimited – Cloth, fur, hair and shave. Students get introduced to effective usage of unlimited techniques in projects.
This course makes students comfortable with the Maya production workflow of modelling, shading, texturing, rigging, animation, lighting, FX, cloth and fur.
Course & Content:
|D3DA (Diploma in 3D Animation)|
|COURSE CODE||COURSE TITLE|
|DANM131||INTRODUCTION TO 3D|
|DANM132||INTRODUCTION TO MODELING, SHADING AND TEXTURING|
|DANM133||INTRODUCTION TO ANIMATION|
|DANM134||INTRODUCTION TO LIGHTING, RENDERING AND EFFECTS|
|DANM135||ADVANCED 3D - MODELING & SHADING|
|DANM136||ADVANCED 3D - ANIMATION & RIGGING|
|DANM137||ADVANCED 3D - LIGHTING, RENDERING AND EFFECTS|
|DANM138||ADVANCED 3D - HAIR, FUR AND FLUIDS|
|DANM215||COMPOSITING BASICS- AFTER EFFECTS|
Adobe Photoshop, Maya Foundation, Maya Advanced.
3D Modeler, Texture Artist, Rigging Artist, Key frame Animator, 3D VFX Artist, Lighting Artist, Rendering Artist, Production Coordinator, Line Producer